Bend modifier in cheetah3d1/3/2023 But the professional tools does the better job. And that's the whole dilemma of Blender in general. But it is by no means a substitute for industry standards like Realflow. You do texture painting for your game needs, do you? I could have also mentioned normalmap baking, which is a bit quirky here and there. Oh, so you never needed an intro for your game? Okay What you also have to consider here is that the studios still requires skills in the big boys. But when you go the commercial route then you still have to think twice if you bet at Blender. It will most probably stay a nice dream as long as Blender is open source, even when Blender would really catch up with the big boys feature wise.īlender is not bad. It's the same propaganda, and the industry ignores Blender as usual. And since over 10 years nothing has changed really. I know this dream since i know Blender, over 10 years. The commercial useage of Blender as a substitute for Maya or Max is a nice dream. The bad news is that Blender is still no substitute for Maya, Max, Cine, etc. I use it by myself, more or less happily. I can fully recommend it to every hobbyist. The good news is, you can get your job done in Blender. As told, it's the only bones system that i know where you have to pose the model first before you rig it. Blender heavily dislikes a straight t-pose. It doesn't matter, pick whichever one you can reach your end goal with.Ĭlick to expand.In Blender i have to bend my mesh so that the IK of Blender knows in what direction it has to bend when it is rigged. Its like how everyone on the gossip part of the forum has been recently arguing about which game engine they should use. Just remember, in the end it doesn't matter what tool you use, what matters is if you can accomplish your end goal or whatever it is your trying to create with the knowledge you picked up. BEND MODIFIER IN CHEETAH3D FULLIts a full out 3d software tool and even more. So check it out for yourself.īut yeah you can do whatever it is you need to do in blender, create anything. I don't want to get into a big wall of text because I can type up pages of all the features blender has. I have been following it through out the years and it has come such a long way with so much more power and features than it had 4 years ago when I first started using it. Blender in rapidly improving with each new release. So I would say its definitely a competitor with those other big softwares. Blender has pretty much almost every feature and even more probably thats available in mainstream software packages like 3ds and maya. First, I think the UI is great, I don't understand why so many people complain about it. I might be a bit biased because I am a huge blender fan boy, but I have only good things to say about it. I have been using blender for nearly 4 years for all my game development and other cg related stuff now from earlier builds all the way to the newest 2.70 build.
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